local icu = 0
function ENT:Initialize()
end

function ENT:Draw ()
if self.Entity:GetOwner() == LocalPlayer() then
    local ply = LocalPlayer()
    local Vec = Vector(0,0,0)
    Vec = (ply:GetEyeTrace().HitPos:Distance(self.Entity:GetPos())/49)
	self.Entity:DrawModel();
	self.Entity:SetModelScale(Vector(Vec,Vec,Vec))
	

end
end
include("shared.lua");